Zhuru

The Great Contest

Audio Codex: Zhuru – The Great Contest

Regions of Zhuru

Zhuru is a vast, endless plain, too soft for stone, too lean for farming, too open for walls. Here the people live by hoof and fang, by wind and rut, by hunger and pride. It is no land for cities—crops wither, walls topple, towers sink into the grass. Only tribes endure, bound by blood, lust, and vengeance, carried on the breath of the steppe itself.


The horse clans roam as merchants and warriors, herds at their backs, caravans trailing them like veins across the sea of grass. They do not fear the wolves—for they have never hunted them. Instead, they ride together. Wolves serve as muscle, scouts and harriers, lean bodies cutting through the tallgrass, always at the edge of the horsemen’s reach. They ask for little in coin; their true reward is flesh. To rut with horse-maidens is payment enough, and so the pact of hoof and fang endures—lust and blood tangled, inseparable as breath and wind.

With them too journey the ravens, black-eyed and patient. For eons they have bound themselves to the wolves, and through them to the horses. Their croaks echo across the camps, messengers and assassins, priests and prophets. They are carrion-birds and oracles alike, feather and claw threaded through the lifeblood of the steppe. Where wolves howl and horses whinny, the raven’s croak is never far behind.
Zhuru does not nourish with grain or stone, but it breeds vitality in hardship. To live here is to remain in motion, always hungry, always alert. Tribes fight not merely for grazing or water, but for pride—for the honor of riding farther, striking harder, outlasting storm and famine. Alliances form as quickly as they break, marriages and betrayals carrying the rhythm of the wind.

Above all ride Azhana and Tarkhan, the fertility pair—stallion and storm, mare and thunder, their eternal coupling painted across the sky. Each spring their embrace brings the rains, their sweat falling as lifeblood upon the steppe. Each summer their rut fills the grasslands with thunder, each storm a climax that renews the tribes. When they part, famine stalks. When they join, abundance surges. The steppe lives or dies by their passion, and every rider knows the truth: Zhuru itself is the child of that union, born in a storm of hoofbeats and lightning.

LORE: Equine Culture of Zhuru

The equine tribes of Zhuru defy simple categories. Each tribe is vast, numbering in the hundreds, splintered into clans that may feud bitterly yet rally in unison when their livelihood is threatened. The wide grasslands make them wanderers, but they are not drifters. They are caravaneers, mercenaries, merchants, and memory-keepers—a people who have turned the endless horizon into their ledger.

Caravans and Commerce
Their greatest strength lies in commerce. Stallions and mares alike are bred to haul great cargo across the vast distances of the Zhuru steppe, moving goods from coast to hinterland, from barbarian raiders to the court of distant cities. The braves take contracts as mercenaries, their hooves steady in war, while trademares handle the market-end of exchange. Every deal, every handshake, is a vow, for they believe reputation to be worth more than coin.

Where other merchants are whispered about as cheats, the equines of Zhuru enforce their honesty with violence. To slander their name—whether by word, tusk-carving, or whisper—is to invite a visit from the caravan guard, whose response may range from a stern rebuke to a brutal dismemberment. Thus, their word is iron, their ledger blood.

Temper and Discipline
Stallions wear masks of serenity. They are stoic, calm, contemplative, their speech often measured like a trader weighing coin. Yet beneath this mask lies a dangerous core: once anger breaks its leash, a stallion becomes a storm. Towering over seven feet, hooves shod in iron, their fury is as ruinous as bulls in charge or bears in frenzy. Because of this, control is sacred. To lose temper lightly is shame. To master it is strength. To break it only at war or in lust is legend.

Females and Fertility
The mares are no less formidable. Their strength is expressed differently—ample hips for bearing, bosoms heavy and often uncovered, painted with henna dyes or pierced with silver. This baring is not merely vanity but ritual. Their bodies are living scripture, tied to a fertility culture that binds sexuality, agriculture, and abundance into one.

Religion among them is plural, but all agree on the central truth: bosoms, womb, and seed are sacred. Sky Tribes hold that the world is endlessly reseeded by divine stallion and mare riding the winds. Others carve rites of lust into their totems, teaching that every breast is a vessel of plenty, every act of mating a prayer for harvest.

Though agriculture is difficult on the barren steppe, they coax grain and fruit from the richer coasts and river-vales: barley, wheat, figs, apples. These, too, are folded into their rites—offered as much to altars as to bellies.

Totems and Territory
Borders are marked not with walls but with towering totems, single trunks carved into effigies of beasts, lovers, and ancestors. Painted with blood, ash, and horsehair, they serve as warning, testimony, and scripture. Travelers know when they enter Zhuru’s range, for the land itself begins to speak with these wooden tongues.

Sacred Stones and Endurance
Though nomadic in essence, the equines hold fast to several permanent sites. Chief among these is the Great Stone of Zhuru, a citadel-temple older than the Cataclysm. Toppled in that world-shaking ruin, it was rebuilt by their own hands, and when it fell again to raiders it was raised once more. They boast that even should the sea vomit demons upon their lands, they would rebuild it again, for endurance is their covenant with the world.

Summary
The equine folk of Zhuru are not merely nomads of the grass. They are caravan-nations whose strength is measured in both coin and covenant, whose bosoms are as sacred as their totems, whose fury and discipline shape wars, and whose stone temples rise again no matter how often the Cataclysm, the sea, or the sword topples them.

To understand them is to understand endurance: the road unending, the vow unbroken, the totem unfallen, the breast unveiled, the temple rebuilt.

RETRO PROFILE: Misty Meadows

Overview

Misty Meadows, born Zelda Silvermane, remains one of the most iconic and mythologized stars of the 1980s adult industry. Known for her luminous white coat, striking figure, and radiant warmth, she became the era’s “Queen of Interspecies Porn.” Though her life was short, her legacy has endured far beyond her passing—fans and fellow stars alike still cite her as one of the most beautiful females to ever grace the screen.


Early Career

Zelda began appearing in non-adult roles as a teenager, often cast in the background of low-budget exploitation films. Sunburn Road (1982) and a brief cameo in Deer Friends gave her first on-screen exposure, though both productions left her disillusioned with mainstream film.

By 1981–82, her figure had developed into the curvaceous form that would make her famous. Pendragon Entertainment quickly signed her, and within months she was starring in full-fledged adult features. Officially, she was 18 at debut—though for decades, fans and critics have whispered that some of her earliest filmed work may have been shot while she was still underage. The truth was never confirmed, but the rumor only added to her legend.


Career in Adult Films

From 1982 to 1992, Misty Meadows became one of Pendragon’s most bankable stars. Her combination of buxom beauty and warm, enthusiastic performances made her an instant fan favorite.

Selected Filmography:

  • Hampton Harlots (1982)
  • Mare Necessities (1982)
  • Rut N’ Butt (1982)
  • Mess Makers (1983)
  • Misty Meadows Rodeo Diary (1983)
  • Wolf Nuts for Mare Butts (1984)
  • Legendary Loads(1984)
  • Wink (1984)
  • Juicy Treats (1985)
  • Tiger Nuts for Mare Butts (1985)
  • Balls Deep in Misty Meadows (1986)
  • Legendary Loads II (1986)
  • Learning Curves (1986)
  • Mare Next Door (1987)
  • Bear Nuts for Mare Butts (1987)
  • The Roughest Rider (1988)
  • Drum Doll (1988)
  • Learning Curves II : Summer Schooling (1988)
  • Bull Nuts for Mare Butts (1989)
  • Cream Coated Cunts (1989)
  • Stable Mates (1989)
Stable Mates (1989)
  • Bare Assed Breedings (1990)
  • Stepmother Sins (1990)
  • Bosslady (1990)
  • Riding Bareback (1991)
  • Massive Nuts for Mare Butts (1991)
  • American Cumjunkies III (1991)
  • Untold Seductions: A Tale of Sword & Sorcery (1991)
  • Secret Secretary (1991)
  • Untold Seductions: A Tale of Sword & Sorcery (1991)
  • Pegasus Moment (1992)

During her peak, Misty was more than a porn star—she was a recognizable name outside the industry. She graced magazine covers, appeared in music videos, and even became the unofficial face of the Japanese soft drink New Solar Fire in 1990.


Style & Persona

Unlike many of her contemporaries, Misty’s appeal wasn’t built on scandal or detachment—her enduring charm came from her warmth. She smiled easily, connected with fans, and radiated joy in her performances. On-screen, she was both glamorous and approachable, the kind of star who seemed to genuinely love her work.


Retirement & Decline

Misty retired in 1992, citing “health concerns.” Later accounts tied her withdrawal to the infamous Shane Rider herpes outbreak of that summer. She relocated to Denver, Colorado, where she slipped quietly out of the public eye.


Death

On January 5, 1998, Misty was found dead in her Denver condo by her longtime friend and co-star Debra Dallas. The official ruling was accidental overdose: a lethal mix of alcohol and prescription insomnia medication. She was only 33 years old.


Legacy

Misty Meadows’ influence is impossible to overstate. She is remembered as the warm, radiant face of an industry often associated with exploitation. Her tragic death only heightened her mythic status, and to this day, her name is spoken with reverence.

  • Tanya Winters, Anne Tayven, and Jeanette Hayes all credit Misty as their inspiration to join the industry.
  • Her fan clubs and magazine retrospectives continue to circulate decades after her last film.
  • For many, she remains the definitive image of 1980s adult entertainment: a star whose beauty, warmth, and tragedy made her immortal.

Misty Meadows

Legal Name: Zelda Silvermane
Born: Oct 19, 1964
Died: Jan 5, 1998

Species: Equine Mare (White & Silver)
Nationality: Israeli–American
Era Active: 1982–1992
Studios: Pendragon Entertainment, J Lang Productions, Independent

Misty Meadows & Jackson Tower (c 1987)

Vandyrus

“A Map of Vandyrus”

Realms of Vandyrus

  • Ranzu
  • Gamandor
  • Mea
  • Londorai
  • Xakul
  • Bruwa
  • Drael
  • Vandura
  • Vulsa
  • Roedon
  • Tymere
  • Orotana

Vandyrus is a world of drowned empires and savage frontiers, a land split by oceans and scarred by cataclysms. From the laughing hyenalands of Varduun to the dragon-haunted cliffs of Drael, from the steppes of Zhuru to the drowned ruins of Xalkul, each realm whispers of old power and new hungers. Every sea is treacherous, every jungle alive with fang and sorcery, every city a den of intrigue and flesh.

On this map, the continents stretch wide and raw—Gamandor, Bruwa, Zhuru, Drael, Vandura, Roedon, Viulsa, and more—each a stage for blood, conquest, and lust. Where you travel is your choice, but know this: no land here is tame, no people gentle, and no promise comes without its price. This is Vandyrus. Touch the map, and step into the savage theater of Warrior Class.

High Tail Hall [Original Soundtrack]

The soundtrack of High Tail Hall drifts between the cosmic and the carnal—a sweeping fusion of progressive rock atmospheres and smooth ambient textures. Layers of soaring guitar tones, shimmering synth waves, and hypnotic bass lines create a soundscape that feels both celestial and intimate, drawing the listener into a space where time slows and boundaries blur. Inspired by the project’s surreal, dreamlike settings, the music unfolds like a journey through starlit corridors, velvet lounges, and infinite horizons.

PREVIEW TRACKS

Weekend Vibe
Cyan Blue

New Cyana [Original Soundtrack]

The soundtrack of New Cyana is a lush, exotic tapestry of sound—an atmospheric blend of ethereal synths, tribal percussion, and mysterious melodies that evoke the vibrant, otherworldly beauty of the island. Unique to the setting, the music weaves together shimmering tropical motifs, haunting vocal textures, and pulsing, dreamlike rhythms, immersing listeners in a world both seductive and enigmatic. Every track invites exploration, hinting at hidden secrets and untamed wilderness, making New Cyana’s soundscape as unforgettable as its landscape.

PREVIEW TRACKS

The Sapphire Islands
Nariatt’Na [Come Join Us]
Konquistador [Get That Money]
Deep Water

Check Back For Updates – Full Album In Production

Red Light District [Flash]

Category: Legacy Title
Status: Under Ongoing Redevelopment

Red Light District was an urban-themed adult game developed under the HTH Studios brand. Built originally as a Flash title, the project shifted the player experience from the intimate, contained setting of High Tail Hall to the sprawling streets of a neon-soaked city. Here, players navigated a straightforward simulation loop: meet and negotiate with hookers and escorts, manage cashflow, and avoid fail states tied to police encounters and bad deals.

More than just a game, Red Light District also expanded the meta-framework of the HTH universe. While High Tail Hall stood as the franchise’s foundational nightclub, Red Light District established that in-universe, the games themselves were “productions” within the world of High Tail Hall, mirroring the way they exist in reality. This meta layer blurred the lines between fiction, performance, and player engagement, a design choice that continues to shape later HTH Studios projects.

Breeze Island

The Eastern Haven

Lying just across from the Sapphire Bay Docks, Breeze Island marks the easternmost edge of the Sapphire Island chain. Known for its sweeping views and tranquil beaches, the island is primarily home to private residences—quiet retreats for long-term visitors, residents, and those invited to stay within its villas.

While much of the island is reserved for private living, hospitality here is not closed off. All visitors are welcome to the island’s Library and Café, a shaded cultural hub where books, local records, and travel journals are freely available to browse. The café offers light meals, coffees, and teas, often accompanied by soft live music performed by Nariatt hosts.

For those fortunate enough to receive an invitation, Breeze Island’s private homes and guest suites offer unparalleled seclusion—blending natural jungle, white sands, and modern comforts. But even for the casual traveler, its open spaces provide a peaceful escape just minutes away from the bustle of Sapphire Bay.