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The New Cyana Islands

Step off the boat, take a breath, and let the salt air tell you: you’ve arrived. The New Cyana Islands are more than a destination — they are an escape, a promise, and for many, a dream fulfilled. Whether you’ve come seeking sunlit beaches, crystal waters, or nights alive with music and laughter, these islands will greet you as warmly as their people.

Welcome to Paradise!

The New Cyana Islands are a glittering chain of sun-soaked shores, sapphire lagoons, emerald jungles, and ruby cliffs scattered across the heart of the Cyan Sea. Once remote and little-known beyond scattered fishing communities and the native Nariatt people, the islands have flourished into a modern resort destination, drawing travelers from every corner of the world.

The three principal island groups are:

  • The Sapphire Islands, the centerpiece of the archipelago, known for its white beaches, crystalline lagoons, and thriving resorts.
  • The Emerald Glades, rich in tropical jungles, waterfalls, and wild overgrowth.
  • The Ruby Mesas, a cluster of rugged highlands, cliffs, and red stone plateaus.
Tower Pointe

This Codex is being developed to guide you through the wonders of the New Cyana Islands — from the shining beaches of Sapphire Bay to the hidden waterfalls of the Emerald Glades, and even the windswept cliffs of the Ruby Mesas. Within these pages you’ll find everything from practical notes for the modern traveler to stories and traditions carried by the islands’ native Nariatt people.


Sapphire Beach

A Note to Our Fans and Creators

All information made available in these codices is free for you to adapt into your own writing, roleplay, and artworks — whether traditional, digital, or using the latest in AI. This Codex is part of our way of giving back to the fanbase that has supported us for decades. Similar entries are being developed for Red Light District, Warrior Class, and Structure One.

Think of these entries as expanding, freely available campaign-setting sourcebooks. They are designed to give you a foundation of lore, geography, and culture to build upon in your own stories, games, and art. While our in-house teams continue to develop large-scale projects like New Cyana, Warrior Class and Structure One, these codices open the door for the community to play, experiment, and expand in parallel.


Legal Notice: The New Cyana setting is freely available for inspiration, homebrew, and fan creations.
However, New Cyana and related assets may not be resold or distributed as part of third-party content without prior authorization from HTH Studios LLC.

Vandyrus

“A Map of Vandyrus”

Vandyrus is a world of drowned empires and savage frontiers, a land split by oceans and scarred by cataclysms. From the laughing hyenalands of Varduun to the dragon-haunted cliffs of Drael, from the steppes of Zhuru to the drowned ruins of Xalkul, each realm whispers of old power and new hungers. Every sea is treacherous, every jungle alive with fang and sorcery, every city a den of intrigue and flesh.

On this map, the continents stretch wide and raw—Gamandor, Bruwa, Zhuru, Drael, Vandura, Roedon, Viulsa, and more—each a stage for blood, conquest, and lust. Where you travel is your choice, but know this: no land here is tame, no people gentle, and no promise comes without its price. This is Vandyrus. Touch the map, and step into the savage theater of Warrior Class.

Red Light District [Original Soundtrack]

The soundtrack of Red Light District burns with raw energy and late-night allure—a heady mix of trap beats, club anthems, and smooth R&B that captures the pulse of neon-soaked streets and velvet-draped lounges. Heavy basslines collide with razor-sharp hi-hats, sultry vocal hooks, and slick rap verses, creating a soundscape built for both grinding on the floor and cruising through city nights. Every track feels alive with danger and desire, evoking the thrill of underground deals, dim-lit corners, and champagne-fueled excess.

High Tail Hall [Original Soundtrack]

The soundtrack of High Tail Hall drifts between the cosmic and the carnal—a sweeping fusion of progressive rock atmospheres and smooth ambient textures. Layers of soaring guitar tones, shimmering synth waves, and hypnotic bass lines create a soundscape that feels both celestial and intimate, drawing the listener into a space where time slows and boundaries blur. Inspired by the project’s surreal, dreamlike settings, the music unfolds like a journey through starlit corridors, velvet lounges, and infinite horizons.

PREVIEW TRACKS

Weekend Vibe
Cyan Blue

New Cyana [Original Soundtrack]

The soundtrack of New Cyana is a lush, exotic tapestry of sound—an atmospheric blend of ethereal synths, tribal percussion, and mysterious melodies that evoke the vibrant, otherworldly beauty of the island. Unique to the setting, the music weaves together shimmering tropical motifs, haunting vocal textures, and pulsing, dreamlike rhythms, immersing listeners in a world both seductive and enigmatic. Every track invites exploration, hinting at hidden secrets and untamed wilderness, making New Cyana’s soundscape as unforgettable as its landscape.

PREVIEW TRACKS

The Sapphire Islands
Nariatt’Na [Come Join Us]
Konquistador [Get That Money]
Deep Water

Check Back For Updates – Full Album In Production

Red Light District [Flash]

Category: Legacy Title
Status: Under Ongoing Redevelopment

Red Light District was an urban-themed adult game developed under the HTH Studios brand. Built originally as a Flash title, the project shifted the player experience from the intimate, contained setting of High Tail Hall to the sprawling streets of a neon-soaked city. Here, players navigated a straightforward simulation loop: meet and negotiate with hookers and escorts, manage cashflow, and avoid fail states tied to police encounters and bad deals.

More than just a game, Red Light District also expanded the meta-framework of the HTH universe. While High Tail Hall stood as the franchise’s foundational nightclub, Red Light District established that in-universe, the games themselves were “productions” within the world of High Tail Hall, mirroring the way they exist in reality. This meta layer blurred the lines between fiction, performance, and player engagement, a design choice that continues to shape later HTH Studios projects.

Breeze Island

The Eastern Haven

Lying just across from the Sapphire Bay Docks, Breeze Island marks the easternmost edge of the Sapphire Island chain. Known for its sweeping views and tranquil beaches, the island is primarily home to private residences—quiet retreats for long-term visitors, residents, and those invited to stay within its villas.

While much of the island is reserved for private living, hospitality here is not closed off. All visitors are welcome to the island’s Library and Café, a shaded cultural hub where books, local records, and travel journals are freely available to browse. The café offers light meals, coffees, and teas, often accompanied by soft live music performed by Nariatt hosts.

For those fortunate enough to receive an invitation, Breeze Island’s private homes and guest suites offer unparalleled seclusion—blending natural jungle, white sands, and modern comforts. But even for the casual traveler, its open spaces provide a peaceful escape just minutes away from the bustle of Sapphire Bay.

The Sapphire Bay Docks & Visitor’s Center

The Sapphire Bay Docks serve as the main point of arrival for visitors, whether they come by ferry, Lia-Tan boat, private yacht, or seaplane tender. The docks are simple but welcoming—sturdy wooden piers stretching out into the turquoise water, framed by white sands and palm groves.

From here, guests disembark and step directly into the heart of the islands, greeted by Nariatt hosts and the first hints of paradise.

Though modest in design, the docks are the living threshold between the outside world and New Cyana’s sun-soaked archipelago, the symbolic “first step” into paradise.

Just beyond the landing, guests will find the Visitor’s Center—the first of many located across the archipelago. Staffed day and night, the center provides assistance with orientation, reservations, and personal requests, ensuring a smooth arrival.

Similar centers are found at every major hub across the islands, so visitors are never far from help or guidance.

The Lagoon

Back

The Lagoon rests just north of the waterfalls that mark the boundary of the Sapphire Forest, its waters separated from the jungle below by elevation rather than distance.

At first glance, it feels wild and untamed—lush foliage, tangled palms, and the echo of falling water—but closer inspection reveals traces of the Nariatt’s ancient hand.

Long ago, this site was shaped into a natural bathhouse. Marble tiles and carved rims still cling to the edges of the deep central pool, their ornate designs half-buried by vines and moss. The Nariatt say these were not simple baths, but ceremonial waters—spaces where relaxation, ritual, and passion once merged seamlessly.

Today, the Lagoon serves much the same purpose.


By day, guests drift lazily in the cool water or explore the hidden alcoves shaded by jungle canopy. By night, the pool transforms into a stage: torches flare along the stone rim, bioluminescent plankton shimmer in the depths, and music drifts across the water.

Performances—sometimes formal, sometimes spontaneous—turn the old bathhouse into a place of spectacle, voyeurism, and indulgence. The Lagoon is at once ruin and sanctuary, where the past is not forgotten but lived in, and where every guest finds themselves drawn into the rhythm of paradise.

Sapphire Bay

Back

Every journey into the New Cyana Islands begins at Sapphire Bay, the central hub where visitors first set foot on the archipelago. Whether arriving by seaplane, ferry, or sleek private skiff, guests disembark at the pier that stretches into waters so clear they mirror the sky. This is the island’s front door — the threshold between the outside world and the wonders of Cyana.

The Bay is deliberately uncluttered to preserve its sense of arrival. White sand arcs around the lagoon, while palms lean over the shore, offering shade from the equatorial sun. Nariatt greeters in bright ceremonial paint welcome travelers with drinks served in carved shells and woven garlands of island flowers. From the pier, guests are invited to choose their path into the greater experience:

  • To the West lies The Lagoon, where daylight leisure transforms into luminous nightlife.
  • To the South stretches The Sapphire Forest, a labyrinth of mist, vines, and hidden pools.
  • To the East, on nearby Breeze Island, rises The Villa, the island’s signature retreat of luxury and seclusion.
  • To the North stands the fabled Tower Pointe, a vertical city of indulgence, its glass walls blazing with light long into the night.
The Lagoon
The Sapphire Forest
Tower Pointe

Though the bay is serene, it is never empty. Fishing canoes and guest ferries crisscross the water; music drifts faintly from distant clubs; and the constant pulse of waves sets the rhythm of the island. By night, torches are lit along the pier, guiding travelers back from their first forays into the archipelago.

Every path leads outward from Sapphire Bay, but most return here, making the Bay both the beginning and the heartbeat of the islands.