In almost complete contrast to the hyena wastes of the Zhurian East stand the Realms of the Doglands — a loose constellation of citadels and town-states nestled between the ridges of Izhura and the guarded frontiers of the Lions’ territorial dominions. Where the hyena tribes thrive on terror, filth, and frenzy, the folk of the …
Category Archives: Zhuru
Yir – The Tower-Jungle Swamps
Yir is no mere swamp but a kingdom of vapors perched high above the world. Cold rainforests sprawl across shattered uplands where the land itself rises in broken cliffs, thousands of feet above the grasslands below. Mazes of mangroves knot with drowned forests, and black pools yawn like mouths between their roots. Paths vanish overnight, …
The Kartonga – The Wastes of Old Kartong
The Kartonga is a wound within Zhuru, a land so dry and desolate it rivals the worst of the world’s deserts. The ground is scarred with craters, the sky forever hazed with dust. At its heart looms Old Kartong, the spire-city, a jagged fang of stone carved into impossible angles. No one agrees whether it …
Izhura
The Grassland Courts Izhura unfurls as a broad and tranquil sweep of grass. The winds are softer here, the soil richer, yet still the land refuses the plow. It is no breadbasket—fields wither, harvests fail—but the grasslands are fertile for herds and caravans, and so the Izhurans turned their destiny toward trade. Their roads run …
Zhuru
The Great Contest Regions of Zhuru Zhuru is a vast, endless plain, too soft for stone, too lean for farming, too open for walls. Here the people live by hoof and fang, by wind and rut, by hunger and pride. It is no land for cities—crops wither, walls topple, towers sink into the grass. Only …
LORE: Equine Culture of Zhuru
The equine tribes of Zhuru defy simple categories. Each tribe is vast, numbering in the hundreds, splintered into clans that may feud bitterly yet rally in unison when their livelihood is threatened. The wide grasslands make them wanderers, but they are not drifters. They are caravaneers, mercenaries, merchants, and memory-keepers—a people who have turned the …
