The Height of Civilization Of the first and second ages before the Cataclysm, nothing certain is known. What remains are fragments: whispers of empires so vast they reached between worlds, whose towers rose like frozen lightning from the jungle, whose bridges spanned not miles but continents. They crossed oceans on wings of crystal and filled …
Category Archives: Codex: Warrior Class
Izhura
The Grassland Courts Izhura unfurls as a broad and tranquil sweep of grass. The winds are softer here, the soil richer, yet still the land refuses the plow. It is no breadbasket—fields wither, harvests fail—but the grasslands are fertile for herds and caravans, and so the Izhurans turned their destiny toward trade. Their roads run …
Zhuru
The Great Contest Zhuru is a vast, endless plain, too soft for stone, too lean for farming, too open for walls. Here the people live by hoof and fang, by wind and rut, by hunger and pride. It is no land for cities—crops wither, walls topple, towers sink into the grass. Only tribes endure, bound …
LORE: Equine Culture of Zhuru
The equine tribes of Zhuru defy simple categories. Each tribe is vast, numbering in the hundreds, splintered into clans that may feud bitterly yet rally in unison when their livelihood is threatened. The wide grasslands make them wanderers, but they are not drifters. They are caravaneers, mercenaries, merchants, and memory-keepers—a people who have turned the …
Vandyrus
Vandyrus is a world of drowned empires and savage frontiers, a land split by oceans and scarred by cataclysms. From the laughing hyenalands of Varduun to the dragon-haunted cliffs of Drael, from the steppes of Zhuru to the drowned ruins of Xalkul, each realm whispers of old power and new hungers. Every sea is treacherous, …