{"id":5019,"date":"2026-09-04T22:24:46","date_gmt":"2026-09-04T22:24:46","guid":{"rendered":"https:\/\/hthstudios.com\/website\/?p=5019"},"modified":"2026-09-05T02:12:40","modified_gmt":"2026-09-05T02:12:40","slug":"hth-remasters-dev-log-9-4-26","status":"publish","type":"post","link":"https:\/\/hthstudios.com\/website\/hth-remasters-dev-log-9-4-26\/","title":{"rendered":"HTH REMASTERS \u2014 DEV LOG &#8211; 9.4.26"},"content":{"rendered":"\n<div style=\"height:65px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h1 class=\"wp-block-heading has-text-align-center\"><strong>HTH STUDIOS \u2014 DEV LOG &#8211; 9.4.26<\/strong><\/h1>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-794e3cfa wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\"><figure class=\"aligncenter wp-block-post-featured-image\"><img loading=\"lazy\" decoding=\"async\" width=\"2026\" height=\"1167\" src=\"https:\/\/hthstudios.com\/website\/wp-content\/uploads\/2026\/09\/New-Project-2.jpg\" class=\"attachment-post-thumbnail size-post-thumbnail wp-post-image\" alt=\"\" style=\"object-fit:cover;\" srcset=\"https:\/\/hthstudios.com\/website\/wp-content\/uploads\/2026\/09\/New-Project-2.jpg 2026w, https:\/\/hthstudios.com\/website\/wp-content\/uploads\/2026\/09\/New-Project-2-300x173.jpg 300w, https:\/\/hthstudios.com\/website\/wp-content\/uploads\/2026\/09\/New-Project-2-1024x590.jpg 1024w, https:\/\/hthstudios.com\/website\/wp-content\/uploads\/2026\/09\/New-Project-2-768x442.jpg 768w, https:\/\/hthstudios.com\/website\/wp-content\/uploads\/2026\/09\/New-Project-2-1536x885.jpg 1536w\" sizes=\"auto, (max-width: 2026px) 100vw, 2026px\" \/><\/figure><\/div>\n\n\n\n<div class=\"wp-block-column is-vertically-aligned-center is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:900px\">\n<p class=\"wp-block-paragraph\">Moving forward, we\u2019ll be producing regular developer logs to document our progress, explain the systems being built, and provide a clearer look at how each project is progressing. These updates will cover completed features, technical improvements, current experiments, and the decisions shaping the games as production continues:<strong> <\/strong><\/p>\n\n\n\n<figure class=\"wp-block-audio\"><audio controls src=\"https:\/\/hthstudios.com\/website\/wp-content\/uploads\/2026\/09\/9.4.26.mp3\"><\/audio><\/figure>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-794e3cfa wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-794e3cfa wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"219\" src=\"https:\/\/hthstudios.com\/website\/wp-content\/uploads\/2025\/11\/HTH-Remastered-Logo-1-2048x427-1-1024x219.webp\" alt=\"\" class=\"wp-image-3846\" style=\"aspect-ratio:4.676061362825544;width:650px;height:auto\" srcset=\"https:\/\/hthstudios.com\/website\/wp-content\/uploads\/2025\/11\/HTH-Remastered-Logo-1-2048x427-1-1024x219.webp 1024w, https:\/\/hthstudios.com\/website\/wp-content\/uploads\/2025\/11\/HTH-Remastered-Logo-1-2048x427-1-300x64.webp 300w, https:\/\/hthstudios.com\/website\/wp-content\/uploads\/2025\/11\/HTH-Remastered-Logo-1-2048x427-1-768x164.webp 768w, https:\/\/hthstudios.com\/website\/wp-content\/uploads\/2025\/11\/HTH-Remastered-Logo-1-2048x427-1-1536x328.webp 1536w, https:\/\/hthstudios.com\/website\/wp-content\/uploads\/2025\/11\/HTH-Remastered-Logo-1-2048x427-1.webp 1727w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--20);margin-bottom:var(--wp--preset--spacing--20)\">\u2022 Replaced the original world-space navigation controls with a dedicated 2D overlay navigation system.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--20);margin-bottom:var(--wp--preset--spacing--20)\">\u2022 Added location-based node control, allowing each room to determine exactly which navigation directions are available to the player.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--20);margin-bottom:var(--wp--preset--spacing--20)\">\u2022 Added independent Left, Right, Back, and Forward navigation controls.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--20);margin-bottom:var(--wp--preset--spacing--20)\">\u2022 Added the new center-forward navigation arrow and connected it to the existing node structure.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--20);margin-bottom:var(--wp--preset--spacing--20)\">\u2022 Added per-direction transition settings, allowing individual movement paths to use either smooth camera travel or immediate relocation.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--20);margin-bottom:var(--wp--preset--spacing--20)\">\u2022 Added adjustable camera movement speed.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--20);margin-bottom:var(--wp--preset--spacing--20)\">\u2022 Corrected the transition failure between the Tavern and Balcony that temporarily disabled navigation controls after an immediate move.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--20);margin-bottom:var(--wp--preset--spacing--20)\">\u2022 Added live editor reporting for the current navigation node and movement speed, making it possible to trace the active state without dismantling the system.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--20);margin-bottom:var(--wp--preset--spacing--20)\">\u2022 Corrected Penthouse-imported navigation behavior that initially failed to reveal the proper directional controls.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--20);margin-bottom:var(--wp--preset--spacing--20)\">\u2022 Added camera-relative parallax adjustment to reduce excessive background movement during room transitions.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--20);margin-bottom:var(--wp--preset--spacing--20)\">\u2022 Expanded the navigable environment with transitional doorway spaces between the bedroom, bathroom, closet, and outdoor patio.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--20);margin-bottom:var(--wp--preset--spacing--20)\">\u2022 Updated the sprite-based GUI so the main logo and its attached controls can fade and reveal independently.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--20);margin-bottom:var(--wp--preset--spacing--20)\">\u2022 Prevented child controls from falsely activating the parent logo\u2019s mouse-over behavior.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--20);margin-bottom:var(--wp--preset--spacing--20)\">\u2022 Corrected accumulated transparency and partial \u201cghosting\u201d in automatically fading interface elements.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--20);margin-bottom:var(--wp--preset--spacing--20)\">\u2022 Added timed opacity restoration so interface elements cannot remain stranded in a partially faded state.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--20);margin-bottom:var(--wp--preset--spacing--20)\">\u2022 Preserved the deliberately lightweight, sprite-based interface without replacing it with a Unity Canvas system.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--20);margin-bottom:var(--wp--preset--spacing--20)\">\u2022 Implemented ordinary video playback for environmental televisions and display surfaces.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--20);margin-bottom:var(--wp--preset--spacing--20)\">\u2022 Implemented chroma-key video playback for animated character transitions.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--20);margin-bottom:var(--wp--preset--spacing--20)\">\u2022 Generalized the character-video system so it is no longer restricted to a single character.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--20);margin-bottom:var(--wp--preset--spacing--20)\">\u2022 Corrected the unwanted lighting sheen that appeared across video surfaces.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--20);margin-bottom:var(--wp--preset--spacing--20)\">\u2022 Confirmed HD transitional animation can operate between lightweight static character sprites without requiring every character state to remain a continuously playing video.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--20);margin-bottom:var(--wp--preset--spacing--20)\">\u2022 Continued development of the NPC data structure governing character location, mood, status, outfit, wants, needs, knowledge, secrets, and current problems.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-794e3cfa wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"226\" src=\"https:\/\/hthstudios.com\/website\/wp-content\/uploads\/2026\/02\/PenthouseLogo-1024x226.png\" alt=\"\" class=\"wp-image-3672\" style=\"aspect-ratio:4.531217589711678;width:607px;height:auto\" srcset=\"https:\/\/hthstudios.com\/website\/wp-content\/uploads\/2026\/02\/PenthouseLogo-1024x226.png 1024w, https:\/\/hthstudios.com\/website\/wp-content\/uploads\/2026\/02\/PenthouseLogo-300x66.png 300w, https:\/\/hthstudios.com\/website\/wp-content\/uploads\/2026\/02\/PenthouseLogo-768x170.png 768w, https:\/\/hthstudios.com\/website\/wp-content\/uploads\/2026\/02\/PenthouseLogo-1536x340.png 1536w, https:\/\/hthstudios.com\/website\/wp-content\/uploads\/2026\/02\/PenthouseLogo-2048x453.png 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n<\/div>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--20);margin-bottom:var(--wp--preset--spacing--20)\">\u2022 Imported the working High Tail Hall sprite-based GUI architecture into the Penthouse Suites development environment.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--20);margin-bottom:var(--wp--preset--spacing--20)\">\u2022 Imported the node-based room navigation system.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--20);margin-bottom:var(--wp--preset--spacing--20)\">\u2022 Corrected the initial movement-tracking conflict that prevented navigation arrows from appearing after the import.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--20);margin-bottom:var(--wp--preset--spacing--20)\">\u2022 Confirmed working directional travel between Penthouse locations.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--20);margin-bottom:var(--wp--preset--spacing--20)\">\u2022 Added support for both smooth camera movement and immediate room transitions.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--20);margin-bottom:var(--wp--preset--spacing--20)\">\u2022 Added adjustable camera travel speed.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--20);margin-bottom:var(--wp--preset--spacing--20)\">\u2022 Added center-forward movement alongside the existing directional controls.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--20);margin-bottom:var(--wp--preset--spacing--20)\">\u2022 Added camera-relative parallax control to reduce excessive backdrop sliding during movement.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--20);margin-bottom:var(--wp--preset--spacing--20)\">\u2022 Added a general-purpose video display system for televisions, monitors, and other environmental screens.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--20);margin-bottom:var(--wp--preset--spacing--20)\">\u2022 Added configurable video playlists that can be populated directly through the Unity Inspector.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--20);margin-bottom:var(--wp--preset--spacing--20)\">\u2022 Added working Next and Previous video controls.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--20);margin-bottom:var(--wp--preset--spacing--20)\">\u2022 Added a separate configurable audio playlist system.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--20);margin-bottom:var(--wp--preset--spacing--20)\">\u2022 Added working Next and Previous audio controls.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--20);margin-bottom:var(--wp--preset--spacing--20)\">\u2022 Added a functional application Exit control.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--20);margin-bottom:var(--wp--preset--spacing--20)\">\u2022 Updated the automatic GUI fade system so the Penthouse logo can disappear without incorrectly taking every interactive child object with it.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--20);margin-bottom:var(--wp--preset--spacing--20)\">\u2022 Prevented media controls located beneath the logo from triggering the logo\u2019s reveal behavior.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--20);margin-bottom:var(--wp--preset--spacing--20)\">\u2022 Separated the visibility behavior of the parent logo from the visibility behavior of its controls.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--20);margin-bottom:var(--wp--preset--spacing--20)\">\u2022 Added support for a dedicated interaction-retention area beneath active menus, allowing the interface to remain open while its controls are being used.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--20);margin-bottom:var(--wp--preset--spacing--20)\">\u2022 Preserved automatic hiding when the pointer leaves the complete menu area.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--20);margin-bottom:var(--wp--preset--spacing--20)\">\u2022 Confirmed that sprite scenery, interface elements, ordinary video, chroma-key media, and audio playback can operate together inside the same lightweight scene.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--20);margin-bottom:var(--wp--preset--spacing--20)\">\u2022 Established Penthouse Suites as a functioning media-driven game environment rather than merely a static room demonstration.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p class=\"has-text-align-center has-medium-font-size wp-block-paragraph\"><strong>None of the code, data, systems, or technical solutions used in the modern versions of these projects relies upon work produced by previous developers. <\/strong><br><strong>Those implementations failed to meet the required standard, and the builds containing them have been abandoned. <\/strong><br><br><strong>The current projects are built upon newly developed systems, with no functional dependency upon those earlier versions.<\/strong><\/p>\n\n\n\n<div style=\"height:41px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n","protected":false},"excerpt":{"rendered":"<p>HTH STUDIOS \u2014 DEV LOG &#8211; 9.4.26 Moving forward, we\u2019ll be producing regular developer logs to document our progress, explain the systems being built, and provide a clearer look at how each project is progressing. These updates will cover completed features, technical improvements, current experiments, and the decisions shaping the games as production continues: \u2022 [&hellip;]<\/p>\n","protected":false},"author":113,"featured_media":5032,"comment_status":"open","ping_status":"open","sticky":false,"template":"studio-post-no-title-no-featured-image","format":"standard","meta":{"h5ap_radio_sources":[],"footnotes":""},"categories":[125,124,8],"tags":[],"class_list":["post-5019","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-high-tail-hall-dev-log","category-hth-studios-dev-log","category-news-updates"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>HTH REMASTERS \u2014 DEV LOG - 9.4.26 - HTH Studios<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/hthstudios.com\/website\/hth-remasters-dev-log-9-4-26\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"HTH REMASTERS \u2014 DEV LOG - 9.4.26 - HTH Studios\" \/>\n<meta property=\"og:description\" content=\"HTH STUDIOS \u2014 DEV LOG &#8211; 9.4.26 Moving forward, we\u2019ll be producing regular developer logs to document our progress, explain the systems being built, and provide a clearer look at how each project is progressing. 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