Category: Primal

  • The Ro’Edyn Cycle

    The Ro’Edyn Cycle

    Introduction

    This is how Roedon first learned itself—through song, tale, and voice echoing across the long dark. The Ro’Edyne Cycle is no chronology, but the living heart of the north: mythic, tragic, and half in jest, spun by bards before dates were kept and memory could thin. Here are the stories that made the folk, teaching them not what happened, but what it meant. If the written history is bone, this is the blood—singing out what survived the storm, and naming what was lost.


    The
    Ro’Edyne Cycle

    NOW AVAILABLE

    I. The Tale of The High Halls

    COMING SOON

    II. The Culling of King Thyun

    III. The Test of Enthybyrbis

    IV. The Founding of The Fearless

    V. The Fall of Valbara

    VI. Kai-Kha’Lybahn

    VII. A Hall of myth and legend

    VIII. The little Tymerian war

    IX. Trade Hell from Varduun

    X. That Cold Northern Attrition

    XI. Beware Bleak Mundaynum


    I. The Tale of The High Halls

    Once—
    Once, long, long ago, back in the days, when people believed,
    before maps learned to lie, before memory learned to thin,
    there was a wager made in halls now lost,
    a boast called out, a promise kept in laughter and in stone.

    Sing, sing, spirits of legends old—
    sing of the giants who walked the black waters,
    dragging the ships of Ro’Edyne ashore,
    their laughter shaking the bones of the world,
    their labor set in the mountain’s heart.

    Sing—of hands that cut thunder into stone,
    of halls raised with ships for rafters,
    of swords not as threats but as covenants,
    set deep so the land would remember who built,
    who bled, and who left.

    Sing—of the revel, of the mirth that shook the heights,
    of the horns that called the giants westward,
    of promises made not in fear, but in the joy of great work finished.
    And when the war-whistles sounded,
    sing how the giants turned, stone-faced and sure,
    stepping into myth as the mountains bowed low.

    Sing—of those who remained:
    the daughters of Londorai, proud and wild,
    who lingered when their kin marched to their end,
    who gave and were given, weaving new blood into Roedon’s earth,
    standing beside the folk who remembered,
    not the deed, but the story.

    Sing—of the halls left behind,
    of the stones set by hands now dust,
    of ships buried as bones,
    of swords deep as vows,
    of the covenant never quite broken—
    that Ro’Edon would stand back to back with the world
    should war come again.

    Once, long, long ago, back in the days, when people believed,
    the High Halls were raised,
    not for the keeping of kings or the counting of years,
    but to show the world that those who have no history
    can build their own,
    and name it true,
    and sing it so.

    Now, as the halls of Vulsa ring with new voices,
    as banners rise that will not bow,
    the tale lingers—half jest, half prayer—
    a promise built on laughter, loss, and the stubborn refusal to let myth die.


    So let them say Ro’Edon is a land with no past—
    the stones remember.
    The water remembers.
    And as long as the song is sung,
    the High Halls stand.


  • The Age of Buying an overpriced sourcebook is OVER!

    The Age of Buying an overpriced sourcebook is OVER!


    Primal Sword & Sorcery just Changed the Game & fired a shot across the bow at the industry status quo:

    The Vandyrian Codex: Book I – Primer is now fully online, in both text and complete audiobook formats—free to read, listen, or download.

    No paywalls. No subscriptions. No “lore-bait.” This is open-access worldbuilding the way it was meant to be: dense, brutal, and ready for real play, not just endless teaser content. The Primer isn’t just a preview—it’s the first book of a living archive, optimized for game masters, writers, and any creator who’s tired of waiting for permission to use the material they’ve already bought three times.


    What’s new?

    • Full Audiobook + Text: Every page of the Codex is now available as immersive audio, with the same content you’ll find in the written version. Listen at the table, on the road, or straight through your browser. No locked chapters, no asterisks.
    Available Now!
    • Completely Free: No registration, no gatekeeping. The entire project is open to all users. Download the audio, copy the text, use it in your campaigns or projects.
    • Accessible, Efficient, and Fast: Images are compressed for speed (WebP format), and the navigation is clean. You’re not fighting popups, newsletter nags, or “early access” gimmicks—just pure content, ready for immersion.

    HTH Studios built this for the players and creators who remember when owning a sourcebook meant you actually owned it. If you’re tired of triple-dipping for new editions, DLC, or half-finished PDFs, this is what comes next. This isn’t just another wiki or ruleset—this is a living world, built to be used.

    Check out the updates at:
    www.primalswordandsorcery.com/primal-sword-sorcery/book-i/


    And this is only the beginning. Massive lore essays are on the way, drilling into the hidden corners and raw histories of Vandyrus and beyond. The first official maps are nearly ready—fully detailed, region by region, built for actual play and reference.

    The first adventure module, Assault on Dengan Fortress, is coming soon, built to set the bar for everything that follows: no filler, no bloat, just lean, brutal content ready for real campaigns.


    Homebrew kits are in active development as well, starting with Zhuru and expanding next to Vulsa.

    Each kit comes loaded with plug-and-play regional backgrounds, cultures, and mechanics, tailored to work seamlessly with the Codex and ready to drop straight into your campaign.

    No catch. No fine print.
    Just a new world—Waiting to be conquered.