HTH LABS

NEW PROJECTS

  • Video Tests
  • Blast From The Past [2013]
    Crow has often noted that the period just before Flash began to lose institutional support in the early 2010s marked a peak of creative velocity that, until very recently has never come close to having been cleanly replicated since. That window produced an unusual density of experimentation: systems half-built, worlds sketched in motion, mechanics tested… Read more: Blast From The Past [2013]
  • Virtual Love
    Virtual Love began as a groundbreaking project in the waning days of Flash, only to be abruptly stalled when the platform was retired—halting years of effort for us and countless creators. Now, combining legacy experience with modern tools like Unity and AI, we’re back on track and closer than ever to realizing the original vision.… Read more: Virtual Love
  • Video Services
    I’m in the middle of a significant upgrade to how video content is delivered to patrons: More details soon. Direct hosting of adult video content isn’t permitted due to policies enforced by Visa, Mastercard, and PayPal.

NEWS & UPDATES

  • Virtual Love
    Virtual Love began as a groundbreaking project in the waning days of Flash, only to be abruptly stalled when the platform was retired—halting years of effort for us and countless creators. Now, combining legacy experience with modern tools like Unity and AI, we’re back on track and closer than ever to realizing the original vision.… Read more: Virtual Love
  • STRUCTURE: ZERO
    On Mythic Evolution The erosion of myth has been a long, visible process, and the disconnect some readers feel between Crow’s current workflow and what they remember from his Flash and Newgrounds era is real. This journal exists to address that plainly. Crow’s work was never meant to terminate at small browser games. Even in… Read more: STRUCTURE: ZERO
  • VAULTUS is finally coming online
    Crow is opening the inner sanctum for a closer look—not just at the finished product, but at the thinking, the missteps, and the method behind the madness. Step inside; the doors are finally open.
  • EMPIRE [REDUX]
  • EPCOT City
    EPCOT City is the latest phase of a larger world-building effort I’ve been developing—an alternate history rooted in Walt Disney’s original 1960s vision for a functioning city of tomorrow. It’s built as an open-source experiment, meant to grow, adapt, and eventually invite collaboration once the foundation is solid. What you’re seeing on this page is… Read more: EPCOT City

VAULTUS

GAMEWORKS