Primal Sword & Sorcery just Changed the Game & fired a shot across the bow at the industry status quo:
The Vandyrian Codex: Book I – Primer is now fully online, in both text and complete audiobook formats—free to read, listen, or download.
No paywalls. No subscriptions. No “lore-bait.” This is open-access worldbuilding the way it was meant to be: dense, brutal, and ready for real play, not just endless teaser content. The Primer isn’t just a preview—it’s the first book of a living archive, optimized for game masters, writers, and any creator who’s tired of waiting for permission to use the material they’ve already bought three times.
What’s new?
- Full Audiobook + Text: Every page of the Codex is now available as immersive audio, with the same content you’ll find in the written version. Listen at the table, on the road, or straight through your browser. No locked chapters, no asterisks.

- Completely Free: No registration, no gatekeeping. The entire project is open to all users. Download the audio, copy the text, use it in your campaigns or projects.

- Massive Lore Drop: The Codex Primer covers everything from the rise and fall of the Vandyrian Empire to the black scars of the Cataclysm, with planetary breakdowns, cultural overviews, and in-universe commentary.

- Accessible, Efficient, and Fast: Images are compressed for speed (WebP format), and the navigation is clean. You’re not fighting popups, newsletter nags, or “early access” gimmicks—just pure content, ready for immersion.

HTH Studios built this for the players and creators who remember when owning a sourcebook meant you actually owned it. If you’re tired of triple-dipping for new editions, DLC, or half-finished PDFs, this is what comes next. This isn’t just another wiki or ruleset—this is a living world, built to be used.

Check out the updates at:
www.primalswordandsorcery.com/primal-sword-sorcery/book-i/
And this is only the beginning. Massive lore essays are on the way, drilling into the hidden corners and raw histories of Vandyrus and beyond. The first official maps are nearly ready—fully detailed, region by region, built for actual play and reference.
The first adventure module, Assault on Dengan Fortress, is coming soon, built to set the bar for everything that follows: no filler, no bloat, just lean, brutal content ready for real campaigns.

Homebrew kits are in active development as well, starting with Zhuru and expanding next to Vulsa.

Each kit comes loaded with plug-and-play regional backgrounds, cultures, and mechanics, tailored to work seamlessly with the Codex and ready to drop straight into your campaign.
No catch. No fine print.
Just a new world—Waiting to be conquered.




